

Play on an easy setting and it’s far too easy to lob balls into space for simple boundaries, with the opposing team’s captain simply reacting to every shot and plugging the gap, in the process leaving another hole somewhere else on the field. The problem is that the game never feels like real cricket, no matter what the difficulty setting.

While not a perfect system, it feels pretty intuitive and can be tailored to suit novices and experienced cricketers. This stick can be used to control the foot that you play your shot off, be it the front or back foot depending on the pitch of the delivery. Further control can be added to the left analogue stick, but it’s really only for players who understand more than the basics of the sport. The harder the difficulty setting the harder it is to time shots, and tail-enders can do little more than prod the ball about.īy default that’s all there is to batting, with movement along the crease possible until the ball is delivered, and the L1 and R1 buttons (on the PS2 pad) trigger a lofted shot and a run down the wicket respectively. If you see a space through extra cover, flick the stick in that direction, and assuming the ball is there to be played and you time the shot correctly, you’ll hit a boundary or take a few runs. The right analogue stick simply needs to be pressed in the direction you want to play the ball – kind of like you’re playing the shot yourself. New this year is the Century Stick, which, as you might have worked out, is responsible for all your batsmen’s shots while at the crease. With Brian Lara staying in the pavilion until next year it would have been great if EA had delivered some well-timed cricketing greatness, but that sadly isn’t the case.

With the 2006 Ashes series now underway, EA’s Cricket 07 will probably seem like a very tempting purchase for the legions of cricket fans staggering around like zombies while trying to maintain a new nocturnal lifestyle.
